[of-dev] cooler parts of 007 ?
elliot at kimchiandchips.com
Fri Apr 29 07:55:23 PDT 2011
This may sound really lame, but simply the volume of code shifted around for 007 was impressive to me (e.g. In github graphs).
Other than that. I think the vector math is a particularly important addition to the core.
P.s. Anybody had time to consider the autoload/compile for shaders that I drafted? If not then it'd be good to maybe make a (piratepad(?)) list of unimplemented but drafted features drifting away from compilabilty in orphaned github branches.
Sent from my phone
On 29 Apr 2011, at 02:59, Zachary Lieberman <zach at eyebeam.org> wrote:
> hi everyone,
> I'm giving a workshop tomorrow in japan about OF, and for the advanced section I'm going to work for part of the time with 007 -- wondering, what you think the coolest things worth pointing out are. I know the obvious ones, like mesh, 3d, swappable api, but what else do you think is important to highlight ?
> thanks much,
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