[of-dev] ofFbo

Theodore Watson theo at openframeworks.cc
Sat Apr 23 08:52:58 PDT 2011


Okay, the latest master should have your fixes and damian's fixes too ( which actually had the right = left thing you mentioned already done ). 
going to close the pull requests from you and jon bro. 

----------------------------------------------
Theo Watson
http://theowatson.com 
http://openframeworks.cc
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On 23 Apr 2011, at 11:37, Memo Akten wrote:

> Yes that makes me a sad too
> http://www.youtube.com/watch?v=xHS-fOaO87w
> 
> I think it's mainly because of the naming of the gl functions EXT vs OES etc, I'll have a look as soon as upstream/master is compiling (unless there is a way of starting a new branch off my currently compiling fix-ios branch, and then somehow making a new branch off upstream/master with the new commits?)
> 
> On 23 April 2011 15:52, Zachary Lieberman <zach at eyebeam.org> wrote:
> 
> 
> Greetings, 
> 
> At some point, we lost fbo support for iphone.  But it seems to me there was a version of ofxFbo that did support opengl_es, ie the last, massive ofxFbo: 
> 
> 	Zach Gage, Theo Watson, Memo Akten, Josh Nimoy
> 
> 	supports:
> 	- alpha
> 	- custom Field-of-view
> 	- float textures
> 	- half-float textures
> 	- multi-sampling
> 	- OpenGL and OpenGL ES (e.g. iPhone)
> 	- rendering to surfaces (e.g. iPhone)
> 	- extracting pixel data for saving to file or CPU processing
> 
> wondering if there's something preventing us from continuing to support fbos for iphone as we bring it into the core?   ios folks, what do you think?  this makes me sad: 
> 
> #pragma once
> #include "ofTexture.h"
> #ifndef TARGET_OPENGLES
> 
> :)
> 
> take care, 
> zach 
> 
> 
> 
> 
> 
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> 
> 
> -- 
> Memo Akten
> 
> www.memo.tv
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> 
> 
> 
> 
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